Gallery features
- With a large number of images the application will work stably without OutOfMemoryError;
- Animated transitions between images;
- Ability to loop the gallery.
Preparing resources
Source code
strings.xml
<resources>
<string name="app_name">ViewFlipperExample</string>
<string name="str_loop">Looped</string>
<string name="str_pages">%1$s/%2$s</string>
</resources>
From here you can download the necessary images to the gallery.
Will also create
animation files for transitions between images.
Source code:
anim/go_next_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromXDelta="100%p"
android:toXDelta="0"
android:duration="400"/>
<alpha
android:fromAlpha="1.0"
android:toAlpha="1.0"
android:duration="400" />
</set>
Source code: anim/go_next_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromXDelta="0"
android:toXDelta="-100%p"
android:duration="400"/>
<alpha
android:fromAlpha="1.0"
android:toAlpha="1.0"
android:duration="400" />
</set>
Source code: anim/go_prev_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromXDelta="-100%p"
android:toXDelta="0"
android:duration="400"/>
<alpha
android:fromAlpha="1.0"
android:toAlpha="1.0"
android:duration="400" />
</set>
Source code: anim/go_prev_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate
android:fromXDelta="0"
android:toXDelta="100%p"
android:duration="400"/>
<alpha
android:fromAlpha="1.0"
android:toAlpha="1.0"
android:duration="400" />
</set>
Both the layout of the application. It will consist of ViewFlipper, TextView to display the current page and the CheckBox to be able to loop the gallery.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<ViewFlipper
android:id="@+id/gallery"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<CheckBox
android:id="@+id/checkBoxLoop"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/str_loop" />
<TextView
android:id="@+id/txtPages"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center"/>
</LinearLayout>
</LinearLayout>
Source code
gallery_item.xml:
<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/gallery_item"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerInside" >
</ImageView>
Development
The idea of
the gallery is to
store in memory only one View from the current image. In the transition to the
next image, add a new View to the ViewFlipper, and the current to remove. Such
a way application memory is not increased.
Will
develop the galleries of the main Activity (MainActivity).
We need the
following attributes:
- UI elements
private ViewFlipper gallery;
private TextView txtPages;
private CheckBox checkBoxLoop;
private LayoutInflater inflater = null;
- Coordinate X when clicking on ViewFlipper
private float fromPosition;
- The index of the current image
private int count;
- List of images
private List<Bitmap> items;
Develop the
main methods for the gallery:
- Preparing View with the image
private View addImage(Bitmap bitmap) { ImageView view = (ImageView)inflater.inflate(R.layout.gallery_item, null); view.setImageBitmap(bitmap); return view; }
- Deleting an image from the gallery
private void removeImages() { if (gallery.getChildCount() > 2) { gallery.removeViewAt(0); System.gc(); } }
- Adding images to the gallery, depending on the direction
private void addNextImage(int position, boolean isLeft) { if (isLeft) { if (position >= 0) { gallery.addView(addImage(items.get(position))); } } else { if (position < items.size()) gallery.addView(addImage(items.get(position))); } }
- Update UI elements
private void updateTextView() { String pages = String.format(getString(R.string.str_pages), (count + 1), items.size()); txtPages.setText(pages); }
- Go to the next image
public void next() { if (count >= items.size() - 1 && !checkBoxLoop.isChecked()) return; else if (count >= items.size() - 1 && checkBoxLoop.isChecked()) count = -1; count++; addNextImage(count, false); gallery.setInAnimation(AnimationUtils.loadAnimation(this, R.anim.go_next_in)); gallery.setOutAnimation(AnimationUtils.loadAnimation(this, R.anim.go_next_out)); gallery.showNext(); removeImages(); updateTextView(); }
- Go to previous image
public void previous() { if (count <= 0 && !checkBoxLoop.isChecked()) return; else if (count <= 0 && checkBoxLoop.isChecked()) count = items.size(); count--; addNextImage(count, true); gallery.setInAnimation(AnimationUtils.loadAnimation(this, R.anim.go_prev_in)); gallery.setOutAnimation(AnimationUtils.loadAnimation(this, R.anim.go_prev_out)); gallery.showNext(); removeImages(); updateTextView(); }
- Initialize the list with images
private void initList() { items = new ArrayList(); items.add(BitmapFactory.decodeResource(getResources(), R.drawable.sample_0)); items.add(BitmapFactory.decodeResource(getResources(), R.drawable.sample_1)); items.add(BitmapFactory.decodeResource(getResources(), R.drawable.sample_2)); items.add(BitmapFactory.decodeResource(getResources(), R.drawable.sample_3)); items.add(BitmapFactory.decodeResource(getResources(), R.drawable.sample_4)); items.add(BitmapFactory.decodeResource(getResources(), R.drawable.sample_5)); items.add(BitmapFactory.decodeResource(getResources(), R.drawable.sample_6)); items.add(BitmapFactory.decodeResource(getResources(), R.drawable.sample_7)); }
Finally,
consistent with the work of galleries in the method onCreate our Activity:
protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); initList(); inflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); this.txtPages = (TextView)findViewById(R.id.txtPages); this.checkBoxLoop = (CheckBox)findViewById(R.id.checkBoxLoop); this.gallery = (ViewFlipper)findViewById(R.id.gallery); this.gallery.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: fromPosition = event.getX(); break; case MotionEvent.ACTION_UP: float toPosition = event.getX(); if (fromPosition > toPosition + 20) { next(); return true; } else if (fromPosition < toPosition - 20) { previous(); return true; } default: break; } return true; } }); gallery.addView(addImage(items.get(0))); updateTextView(); }
Links
- The source codes of this project can be downloaded here: zip
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