This
article look at how you can customize the controls such as CheckBox and
RadioButton. Differences from the usual buttons in the fact that they have two
states: check and uncheck.
Tuesday, October 16, 2012
Wednesday, October 10, 2012
Interface: Custom Button and ImageView
In this
article begins a series of articles on customizing applications interface for
Android. Today let's talk how to change the appearance of buttons and use the
ImageView as a button.
Saturday, October 6, 2012
Nine-patch images
In
developing the UI for your application, we are often faced with the need to
stretch the image in relation to the different sizes of Android-devices. Many
images can be with rounded edges or with a complex pattern that with increasing
give different artifacts in the form of noise or blur. This can be avoided by
using the Nine-patch images.
Tuesday, October 2, 2012
Advertising Services: WapStart
WapStart -
the largest mobile advertising network in Russia. How to use this network, I
will explain in this article.
Monday, October 1, 2012
Optimizing applications for different resolutions
The question of developing an application that supports a
large number of screen resolutions always gets an edge from developers under
Android. As the number of different devices has already exceeded 1,000. In this
article I will talk about one of the ways to support different resolutions in
the application.
Sunday, September 30, 2012
Advertising services: Mobclix
Mobclix - a
company that specializes in mobile advertising, combined into a single
multi-vendor network advertising, such as AdMob, MillenialMedia, Smaato, InMobi
and others. In this article I want to talk about how to set the advertisement
from the service into your application.
Friday, September 28, 2012
Skeleton for Activity
During the
development of games and applications are often situations when to have
developed in each Activity to write the same code. Then transfer it to other
projects. In this article I would like to talk about how you can make life
easier when creating the next Activity in the application.
Wednesday, September 26, 2012
Logging in Android
An
important step in any application development - is logging. There are no
serious projects that have been written without at least one bug. The log is
used to keep track of all the moving and changing objects in the application.
For example: requests and responses from the server, the values of arrays and
collections, the output error handlers, and more. Consider how to implement
logging into the application so that it is comfortable.
Sunday, September 23, 2012
Advertising services
One
important component in the development of games – is getting revenue from these
games. Any developer would like to receive for the work their hard earned
money. But how can you get the money look at in this article.
Saturday, September 22, 2012
Third-party markets
After the
publication of the application in Google Play, you can increase the flow users
and revenues from advertising, also placing the application on other Android-markets.
On them will be discussed in the current article.
Thursday, September 20, 2012
Talking Pets: Development Pet for Android - Part 3
The third
part of a series of articles on the development of a talking pet for Android.
In this article we will discuss how to "revive" our pet. Look at how
to create an animation in Android-applications and use SurfaceView for constant
rendering animation frames.
Wednesday, September 19, 2012
Talking Pets: Development Pet for Android - Part 2
The second
part of a series of articles on the development of a talking pet for Android.
In this article we will discuss how to play the recorded data. We create a
working application that will continuously record and play voice.
Tuesday, September 18, 2012
Monday, September 17, 2012
Game: Tarabanya
Tarabanya -
the first game released by Snowpard for mobile platform Android. This game will
be for you not just another talking characters as well living pet. Let's look
at the main differences from other similar applications.
Sunday, September 16, 2012
Google Play: Signed applications
You have
developed your first application or game, collected all the promotional
material and began to publish in the markets. Possible that after adding an
application, Google Play will display a message: «Google Play does not accept
apks signed with the debug certificate. Create a new certificate that is valid
for at least 50 years». The last step to publish your application is it signed
your own certificate. Consider this step in detail.
Talking Pets: Development Pet for Android - Part 1
Development
of entertainment applications in the style of talking pets can be divided into
three main parts: voice recording, voice reproduction and animation. This
article will reveal a small series of articles on the development of its own
talking pet. We begin our development of algorithms with voice recording.
Review: Snowpard.org
Site of
company Snowpard. This site is dedicated to all the development of our company.
You can find the latest news about new games or their updates, explore already
developed the game or view the best players. Registered users can view their
results and achievements in games.
Google Play: Before publishing
You developed your first application or a game on Android and decided to publish Google Play. And in a few more similar Android markets. Each market requires a different set of media resources. In this article I want to talk about the more common requirements to resources that will be required to publish the application.
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